# PARAMETERS (override programmed defaults) # "black" and "white" are stone-colors, so don't use as background param.background D0B000 param.speed 10 param.strategy DYNAMIC param.demo false param.boardsize 4 param.width 90% param.height 90% # INTERNATIONALIZED TEXTS (override in MoReversi_locale.properties) text.score text.currentPlayer1Me I text.currentPlayer1You YOU text.currentPlayer2Me PLAY text.currentPlayer2You PLAY text.white WHITE text.black BLACK text.end Game over text.newGame New game text.noMove No valid move found text.mustPassMe I must pass text.mustPassYou You must pass text.draw DRAW text.winMe I WIN!! text.winYou YOU WIN!! text.usertakeover You took over # Parameter Info (make line breaks look nice: start with \t) # delimiter character '&' info.background String &\ Background color (predefined color name or format RRGGBB) info.sound boolean &\ Play sound (TRUE or FALSE; default FALSE) info.strategy String &\ Computerplayer strategy (RANDOM or 1, OPTIMIST or 2, STATIC or 3,\n\t\ DYNAMIC or 4; standard STATIC) info.boardSize int &\ Number of cells per side of the board, should be even. info.growboard boolean &\ Grow board size if computerplayer looses (TRUE or FALSE) info.speed int &\ Speed of the computerplayer (default 5) info.demo boolean &\ standalone demo play (TRUE or FALSE) info.smartcursor boolean &\ Indicate valid Cells with hand cursor (TRUE or FALSE) info.font String &\ Font (DialogInput, Monospaced, Serif, SansSerif, Dialog) info.fontsize int &\ Font size (default 24)